Dream Of Generations

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Featured on Vsauce

“CG Society” editor’s pick award

Team Choice award in the Humster 3D competition

Featured on the Blender Artist forums

The idea came from my dad’s amazing stories about racing.

This car is not legendary to anyone other than my family and I. Everyone who catches a glimpse of the 240Z thinks it ‘s a wreck. It is covered in rust, the interior is gone, the back end is smashed. Heck, there were even a squirrel living inside of it for a couple of years. The reason it is legendary to me is because of the story behind it. The story is about my family’s pursuit and difficulties of getting into racing. My dad, Uncle and Grandma all worked at “Laguna Seca”, a race track in California. It inspired them to build a race car. Conveniently, my dad’s girlfriend’s sister had a 240Z and spun the car in the driveway from too much throttle. She smashed every corner of the car. This caused the car to devaluate enough for my dad and uncle to buy it for $200. They did many hours of research on race prepping. My dad added a full exhaust system, blueprinted the engine, duel Mallory ignition and triple side draft Weber carburetors to it. I heard it sounded amazing! They would stare at it each day dreaming about the 240Z flying around the track. There was a problem with money though. Things became more expensive, my family had to work longer hours. This caused the 240Z to be pushed into a corner and covered up. It stayed that way until it was driven to Arizona where it now sits. The economy was getting better, my family wound up in the housing business. We finally had enough money to start again, so we worked on it a little bit. But like before, money issues hit us again, this time it was worse. The housing market crashed, my family went broke. My dad sold almost everything except the 240Z. I am glad he kept it. We still watch the sun set behind the car giving it a glowing effect. It is my turn now to rebuild this thing. I have the same dream my family had, I see myself flying around “Laguna Seca”.

Evil Boss Energy Brace


Fear through design:

The client wanted something intimidating and powerful. We decided on this design. Here I emphasized fear and power through the color red. This color was chosen because of the associations with many of the cruel rulers in history. I also made the object cold and sharp to emphasizes the tension and anger within the object. This combined with the skull like logo creates a fear in the player when it is presented.

Inner Emotion Extractor

Emotion through a small screen.

This was created for the phone application “Radial Blitz”. If the monitor ball is happy, it will not be an issue to the player. When the player shoots it, it will become angry and destroy him or her.The goal of this object was to show the emotion of this object from a far distance on a small screen. This was achieved through color coordination. When angry, it will turn red, thus making its emotional status very visible. Then when it is happy it will be green, as shown.

3D Low Poly Video Game Nuke Box Target

Toxic Box of DOOM

The toxicity of nuclear waste

The game needed an object that had to be shot before it came too close. The client and I decided to make something with nuclear waste. because it will hurt the player if he or she waits too long before shooting it. I created the object to be visible from far away, so I wanted an easy to see shape and color. This lead to the box like concepts. I choose to have a heavy reinforced look because it hints to how dangerous the contents are.

3D Low Poly Video Game Combo Target

Futuristic Hover Disk

The combo target

This object was made for the phone application “Radial Blitz”. I wanted the design to look a bit weak and easy to take down because in the game, many “hover disks” will come flying towards the player. The player will  get a combo bonus if all of them are shot in a short amount of time. I made the color scheme easily recognizable from a far distance and visually appealing at a close distance.

Architectural Visualization

Render 1

This was created for a client with accuracy as the HIGHEST priority. For this project I had to turn elevations and a floor plan into a realistic and detailed 3D model to fully recreate the architect’s vision. This model was then passed onto the company “Aaron Smithey Architectural Imaging” for the materials and rendering.